| Steel | |
|---|---|
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| Basic Information | |
| Map Type | Control Point |
| File name | cp_steel
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| Developer(s) | Jamie "Fishbus" Manson Irish Taxi Driver FLOOR_MASTER |
| Map Info | |
| Environment | Industrial |
| Setting | Daylight, sunny |
| Hazards | Pit, Rocket exhaust path |
| Map Items | |
Map Stamp
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- "Defend here!"
- ―The Heavy
Steel is a complex Attack/Defend Control Point map, with some unique gameplay. Unlike most Team Fortress 2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point. Unlike normal linear Team Fortress 2 capture point maps, Steel allows the attacking team, BLU, to capture the final point no matter how many other points have been captured. However, the more points captured by BLU, the more ways they can get to the final capture point, E as well as pushing back the RED team's spawn and closing off their routes. One point and 3 minutes of time is awarded for each point captured. If E is captured then the BLU team will score 5 points overall for the round, no matter how many points they captured leading up to their victory.
Steel is one of the community maps chosen by Valve as honorary official maps due to their high quality.
Capturing A opens additional paths to B and E. Capturing B moves RED's spawnroom and also opens an additional route to C. Capturing C extends bridges to E. Capturing D blocks RED from easily reaching E, and extends guardrails on the bridges.
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