Scout | |
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Icon | |
Type | Offensive |
Health | 125 /185 |
Name | Scout |
Race | Caucasian |
Gender | Male |
Species | Human |
Height | 177 cm (5'10") |
Weight | 56 kg (124 lb) |
Age | 27 |
Date Of Birth | 1941-1942 |
Hometown | Boston, Massachusetts, USA |
Job | Mercenary |
Speed | 133% |
Appears in | Team Fortress 2 |
Voice Actor | Nathan Vetterlein (Original; English) Jun'ichi Kanemaru (Japanese) Dani Albiac (Spanish) |
Meet the Scout |
- "Grass grows, birds fly, sun shines, and brother, I hurt people."
- ―Scout talking about his life in Meet the Scout.
Born and raised in Boston, Massachusetts, the Scout or Jeremy is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. His Double Jump leaves slower opponents such as the Heavy struggling to keep up and helps him navigate the terrain while dodging incoming projectiles. Carrying a Scattergun, a Pistol, and a Bat, the Scout is an ideal class for aggressive fighting and flanking. The Scout is a great class for quick "hit-and-run" tactics that can either sap away enemies' health or kill them outright due to his ability to get in, do damage, and dash away before even being noticed. However, the Scout is tied with the Engineer, Sniper and Spy for having the lowest health of any class, leaving him vulnerable when he is on the front line; a fair trade-off for his ability to run in and out of a contested hot-spot very quickly, letting him lead the team to victory without the other team even noticing in time.
The Scout is an excellent choice for completing objectives quickly. He can capture control points and push carts at twice the rate of any other class. Only the Scout has this ability naturally; the Demoman and Soldier only have the same ability while holding or using the Pain Train. His speed also makes him perfect for capturing intelligence briefcases.
The Scout is voiced by Nathan Vetterlein.
Contents
[hide]
- 1 Bio
- 2 Health
- 3 Speed
- 4 Basic strategy
- 5 Weapons
- 5.1 Primary
- 5.2 Secondary
- 5.3 Melee
- 5.4 Taunt Attack
- 6 Item sets
- 7 Cosmetic items
- 8 Official class avatars
- 9 Achievements
- 10 Update history
- 11 Trivia
- 12 Gallery
- 13 Related merchandise
- 14 See also
- 15 References
- 16 External links
Bio
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Health
Main articles: Health, Overheal
Class | Health | Overheal | Quick-Fix Overheal |
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Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Speed
Main article: Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Scout |
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Baby Face's Blaster at 0% boost |
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Baby Face's Blaster at 100% boost |
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Basic strategy
Main articles: Scout tips, Scout strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points and push carts twice as fast as any other class.
- You're most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is deadly at point blank range.
- Your Pistol is great for picking off enemies at a distance.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Main article: Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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Unlock |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. Has 50% faster firing speed. Has 20% more pellets per shot. Has a 66% smaller clip size. Deals 10% less damage per pellet. If one shot is unused before reloading, it is lost. | |
Craft |
4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Has 42% faster firing speed. Deals 100% more damage per pellet. Has a clip-based reload. Alt-Fire: does a shove that pushes enemies. Has 60% fewer pellets per shot. Has a 33% smaller clip size. 20% increase in push force taken from damage and airblast while deployed. | |
Craft |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. On hit with the Soda Popper out will build up 'hype'; other weapons out will not build hype. After dealing 480 of damage, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps. Has 25% faster reload speed. Has 50% faster firing speed. Has a 66% smaller clip size. If one shot is unused before reloading, it is lost. | |
Craft |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. -34% clip size. 10% slower movement speed on wearer. Boost reduced on air jumps. Boost reduced when hit. | |
Craft |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Minicrits targets when fired at their back and at close range. -34% clip size. No random critical hits. +20% bullet spread. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock |
12 | 36 | Base: 15 Crit: 45 [6 rounds / sec.] |
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Promotional |
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Uncrate |
Killed enemies suffer a distinctive death by incineration. | ||||
Unlock |
N/A | 1 | ∞ | N/A | When used, the player is immune to all damage but is unable to attack. Knockback still affects the player. After the effect wears off, the user will get slowdown effect based on damage absorbed, scale from 25% at low damage to 50% at 200+ damage. The effect lasts 8 seconds and then has to recharge for about 24 seconds in order to be used again. |
Craft |
N/A | 1 | ∞ | N/A | While under effect:: All damage dealt is Mini-Crits.: Making any attack while under the effect causes a 5 second Marked-For-Death debuff until the effect wears off.
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Craft |
N/A | 1 | ∞ | N/A | Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health. Partially nullifies Cloak on enemy Spies. Extinguishes fire on wielder and allied players. Has a 24 second recharge time. 20% decrease in recharge time when you extinguish an allied player. |
Uncrate | |||||
Craft |
5 | 36 | Base: 17 Crit: 52 [5 rounds / sec.] |
Deals 15% more damage. Jump height increased by 25% when active. Has a 60% smaller clip size. | |
Craft |
9 | 36 | Base: 15 Crit: 45 [4.7 rounds / sec.] |
When weapon is active:: On Hit: Gain up to +3 health. : 15% faster firing speed. : Has a 25% smaller clip size. | |
Promotional / Craft |
1 | ∞ | Base: 50 Crit: 150 |
Can be thrown to damage enemies. Recharges after 6 seconds.
Causes Bleed On Hit. Long distance hit reduce charge time by 1.5 seconds. No random Critical Hits. Cannot be picked up after thrown. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock |
N/A | N/A | Base: 35 Crit: 105 |
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Promotional |
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Drop |
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Promotional |
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Drop |
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Distributed |
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Promotional |
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Unlock |
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Uncrate |
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Promotional / Craft |
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Craft |
Broadcasts every successful hit on an enemy player over the death-notice area. Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area. | ||||
Craft |
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Uncrate |
Killed enemies suffer a distinctive death by incineration. | ||||
Distributed |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock |
Bat: N/A | N/A | Base: 35 Crit: 105 |
Alt Fire: Launches a baseball that slows the enemy between 1–8 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Lowers maximum health by 15 points. | |
Ball: 1 | ∞ | Base: 15 Crit: 45 | |||
Craft |
N/A | N/A | Base: 35 Crit: 105 |
A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy. Raises explosive vulnerability by 25%. | |
Craft |
N/A | N/A | Base: 35 Crit: 105 |
On hit: causes bleed to enemy for 5 seconds. On miss, causes self-damage and bleed to the player for 5 seconds. | |
Promotional / Craft |
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Promotional / Craft |
N/A | N/A | Base: 26 Crit: 79 |
Guarantees Critical damage on burning targets. +25% damage resistance from fire while this weapon is active. Deals 25% less damage. | |
Promotional / Craft |
N/A | N/A | Base: 9 Crit: 26 |
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds. Crits whenever it would normally mini-crit. Deals 75% less damage. | |
Craft |
N/A | N/A | Base: 30 Crit: 90 |
Grants the ability to triple jump while weapon is deployed. Melee attacks mini-crit while airborne. Deals 15% less damage against players. The weapon deploys 50% slower. | |
Craft |
Bat: N/A | N/A | Base: 12 Crit: 37 |
Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet. 25% increase in ball recharge rate. Deals 65% less damage. | |
Ball: 1 | ∞ | Base: 15 Crit: 45 |
Taunt Kill
Associated items | Description | Kill Icon | |
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Main article: Home Run
The Scout points to the sky, winds up and swings his bat, all without sound. If an enemy is successfully hit, applause is heard. |
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Item sets
The Special Delivery | |
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Shortstop
Mad Milk Holy Mackerel Milkman | |
Effect | Leave a Calling Card on your victims. |
The #1 Fan | |
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Soda Popper
Winger Atomizer Bonk Boy | |
Effect | No effect |
The Curse-a-Nature | |
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Wrap Battler
B-ankh! Futankhamun | |
Effect | No effect |
Santa's Little Accomplice | |
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Wrap Assassin
Big Elfin Deal Bootie Time | |
Effect | No effect |
The Public Enemy | |
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Baby Face's Blaster
Pretty Boy's Pocket Pistol Fed-Fightin' Fedora Dillinger's Duffel | |
Effect | No effect |
The Boston Bulldog | |
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Hound's Hood
Terrier Trousers | |
Effect | No effect |
The Retro Rebel Pack | |
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Pomade Prince
Paisley Pro Argyle Ace | |
Effect | No effect |
The Wicked Good Ninja Pack | |
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Frickin' Sweet Ninja Hood
Southie Shinobi Red Socks | |
Effect | No effect |
The Isolationist Pack | |
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Alien Cranium
Biomech Backpack Xeno Suit | |
Effect | Increased Melee damage against Isolated Merc set
Increased Nostromo Napalmer damage taken from Isolated Merc set |
The Deep-Fried Dummy | |
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Nugget Noggin
Fowl Fists Talon Trotters | |
Effect | No effect |
The Rooftop Rebel | |
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Head Hunter
Claws And Infect Crazy Legs | |
Effect | No effect |
Sixties Sidekick | |
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Sidekick's Side Slick
Bat Backup Crook Combatant | |
Effect | No effect |
Cosmetic items
Main article: Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original · Community |
Achievements
Main article: Scout achievements
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Update history
January 14, 2008 Patch
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).
February 24, 2009 Patch (Scout Update)
- Added 35 Scout achievements.
- Scouts now earn a bonus point for killing Medics who are actively healing a target.
- [Undocumented] Added Scout voice lines.
- [Undocumented] Added Home Run taunt.
March 6, 2009 Patch
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts.
March 13, 2009 Patch
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify.
April 20, 2009 Patch
- Scouts now drop the Intelligence if they're carrying it when they start phasing.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animation.
December 22, 2009 Patch
- Updated the Baseball and Jarate HUD indicators to stay on screen when full.
January 13, 2010 Patch
- Fixed the Scout's legs twisting out of shape during a double jump.
- Added backstab death animation.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added unused "High-five" animation.
February 3, 2011 Patch
- [Undocumented] Added a new leg bodygroup to the Scout model.
May 12, 2011 Patch
- [Undocumented] Added a dogtag bodygroup to the Scout model.
October 13, 2011 Patch (Manniversary Update & Sale)
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response.
- Added a rare response to double jumping after getting a recent kill.
October 26, 2012 Patch (Spectral Halloween Special).
- [Undocumented] Added voice lines to Scout.
November 2, 2012 Patch
- [Undocumented] Updated player models.
Trivia
- After players noted a resemblance between the Scout and TV pitchman Vince Offer, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free!" and "No otha' class' gonna do dat!" were added to the game.
- The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
- In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
- The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
- The first BLU team Scout resembled Billy the Kid.
- The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
- Since June 8th, 2011, when a Scout is gibbed there is a 1/100 chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest.
- The "Crazy Church Guy" from Left 4 Dead is also voiced by Nathan Vetterlein. This is referenced by one of the Scout's lines, which is borrowed from the Crazy Church Guy.
- The Scout is one of the playable characters of the game SpeedRunners
- The Soldier has referred to the Scout as "Judas". According to Christian beliefs, Judas is one of Jesus' twelve disciples and is the one responsible for his crucifixion. Judas is simply a term called out for spotting a traitor, and it is not confirmed to be Scout's real name.
- The clothing of the Scout is a wearable cosmetic in the game Streamline.
- The Scout seems to idolize Tom Jones, to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
- He also has a tattoo of Tom Jones with the title "Sex Bom", however, this could be a result of him nearing death and hallucinating.
- Issue #6 of the Team Fortress 2 comic, The Naked and the Dead, reveals some information of the Scout's identity.
- He is at least 26 years old during the events of the comics.
- His first name is Jeremy, as revealed by the Spy.
- He has a basic elementary knowledge of reading. As seen here, Scout is reading a "Young Readers Edition" of a collection of television scripts. Also, this is shown when a crate marked with 'SUBMACHINE GUNS' took him some time to read. He eventually (and incorrectly) concludes that he was sent a "bunch of Submackeens" (as seen here).
- If his personification of "God" is to be believed, the Scout's death will occur on December 4th, 1987.
- The Scout's pose in the official group picture, which is shown at the end of each Meet the Team video, is very similar to his Home Run taunt. Currently, the Scout is the only class to have a taunt resembling his pose in the group photo.
- The Scout voice actor (Nathan Vetterlein, commonly known as "ChiliOfDestiny") is one of the voice actors that is still active on Team Fortress 2.
- The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.