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The Engineer rescuing a building from far away

The Rescue Ranger is a community-created primary weapon for the Engineer. It resembles the normal Shotgun, but has a small, permanently turned on monitor mounted on its top in the location a scope is typically found which shows a moving sine wave. The monitor is connected to an either yellow or orange box at the end of the barrel with a team-colored light on its end.

While the Rescue Ranger is the Engineer's active weapon, it is able to pick up any of his buildings that are in his direct line of sight from a range, at the cost of 100 Metal. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored flash, and leaves a tracer beam that temporarily notifies others of the user's location. The weapon also fires unique bolts instead of bullets, which repair 60 health to friendly buildings that cost metal at a 4:1 (health:metal) ratio (in effect, healing 4 health will consume 1 unit of metal). Note that these shots will only repair the building, and not restock ammo, apply upgrades, or damage attached enemy Sappers. Firing at a Teleporter will not repair the other side.

As the downside to these perks, the weapon carries much less ammo than its stock counterpart, with only a clip size of 4 and a reserve stock of 16. In addition, possessing the Rescue Ranger means the Engineer becomes marked for death whenever he hauls a building, causing him to take mini-crits from any incoming damage, for as long as he hauls the building and for a few seconds after redeploying it. This effect applies whether the building was picked up via the Rescue Ranger's ability or not.

As with most projectiles, the Rescue Ranger's bolts can be reflected by the Pyro's compression blast. Reflected bolts will deal regular damage to enemy buildings, but cannot repair friendly buildings, and simply have no effect.

The Rescue Ranger was contributed to the Steam Workshop.

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