Napalm Grenade
Used by


The Napalm Grenade is a secondary grenade in the Team Fortress series. When the timer goes off, the grenade explodes and sets the area around it on fire.

It is only used by the Pyro.


In QWTF, the Napalm Grenade is very useful for area denial. Unlike the Napalm Grenade in other TF games, this Napalm Grenade's fires are physical objects that can stop a target in his tracks if he hits it. In addition, its flames quickly inflict damage, bypass Armor and light a target on fire. When placing a Napalm Grenade, make sure to drop it in an area that a target cannot either jump or grapple-hook over, such as a tight hallway. Even then, some might find a way to bypass it, so don't be disappointed if you see enemies getting past the Napalm Grenade's flames. In QWTF version 2.8, the Napalm Grenades were changed to explode incendiary explosions 9 times, making it a potent ant-sentry weapon.

In TFC and ETF, the Napalm Grenade is much less potent than the TFC one for a number of reasons. First off, the flames are not physical objects. This makes it so that enemies can easily run past the fires while taking very little damage. Second, the damage from the Napalm Grenade does not bypass armor, which greatly reduces its usefulness. The "fire" damage does not compensate for the loss of direct damage, as it takes off little damage per second. The Napalm Grenade can be used to deny an area to an enemy similar to the QWTF Napalm Grenade, but most will simply run past it and take little damage. The most useful technique with these kinds of Napalm Grenades are blocking spawn, which may get you banned on some servers nowadays, and finding a very tight hallway to use them in.


Article on Official Team Fortress Wiki: Napalm Grenade

The Napalm Grenade was supposed to be in Team Fortress 2, but was cut when throwable grenades were deleted. However, the Pyro has three napalm grenades attached to his belt, they are part of his model and cannot be used.


Weapons in the Team Fortress series.
Insta-hit Single Shotgun · Super Shotgun · Sniper Rifle · Automatic Rifle · Assault Cannon
Projectile (non-explosive) Nailgun · Super Nailgun · Tranquilizer Gun · Flamethrower · Railgun
Explosives Rocket Launcher · Grenade Launcher · Pipebomb Launcher · Incendiary Cannon · Detpack
Melee Axe · Crowbar · Knife · Bioweapon · Wrench · Umbrella · Eureka Effect
Grenades Frag · Concussion · Caltrop · Nail · Flash · Flare · MIRV · Napalm · Gas · EMP