- "Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse!"
- ―TF2 Official Blog
| Horseless Headless Horsemann | |
|---|---|
| File:HHH | |
| Kill Icon | |
| File:HHH Killicon | |
| Basic Information | |
| Damage Done | 80% of the victim's base health |
| Found On | Mann Manor
Carnival of Carnage Hellstone Brimstone Gravestone Slasher |
The Horseless Headless Horsemann, the undead form of Silas Mann, is a neutral enemy that appears in Mann Manor, the Carnival of Carnage, and the community maps Hellstone, Brimstone, Gravestone and Slasher. In Mann Manor, approximately every 8 minutes, he spawns at the currently contested control point and hunts down players from both teams. He has a great deal of health, deals devastating damage in a single attack, and will continue to rampage until defeated by the players. In the Carnival of Carnage, he spawns in the Bumper Car Soccer and Falling Platform bumper car games after a certain amount of time, carrying the Necro Smasher instead of his normal weapon. On Hellstone, he spawns when the BLU Team captures the second point, and there is a modest chance of him spawning in any game on Brimstone, Gravestone and Slasher.
The Horseless Headless Horsemann is referred to as "Team Fortress's first boss monster" on the official Scream Fortress Update page.
Mechanics[]
NPC entity[]
The Horseless Headless Horsemann is classified as part of the map's environment; any kills made by him count as environmental deaths for the victim. On-hit effects, such as the charging of the Buff Banner, healing provided by the Black Box, or the L'Etranger refilling Cloak, will not trigger upon a successful attack against the Horsemann. Additionally, the Horseless Headless Horsemann is completely immune to all status ailments, such as Jarate, slowdown, or bleeding. He is, however, affected by critical hits and damage ramp up/fall off.
Player targeting[]
When the Horseless Headless Horsemann spawns or does not have a target, a random player within a certain proximity of him will be designated as "It" after a short period of time. The Horseless Headless Horsemann will relentlessly chase the player who is "It", slaying any others unfortunate enough to be in the way.
The player designated as "It" is notified via an on-screen message and marked with a floating white skull and crossbones icon. The Horseless Headless Horsemann will change targets if "It" is killed, is far enough away from the Horseless Headless Horsemann, survives for 30 seconds, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room. Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them, in a manner similar to tag.
If no player is currently "It", the Horseless Headless Horsemann may perform a taunt, spreading his arms and releasing a loud "Boo!" Any players within 500 units are stunned and placed into a state of fear. Players wearing the Horseless Headless Horsemann's Head or Saxton Hale Mask are immune to being stunned by the Horseless Headless Horsemann's taunt.
Health[]
The Horseless Headless Horsemann has a base health of 3000 that increases by 200 for each player in the server. His actual minimum possible health is 5000, as he will not spawn if there are fewer than 10 players in the server, while his maximum possible health is 9400, in an increased slot 32-player server.
Death[]
The Horseless Headless Horsemann will begin to "shiver" when he has been defeated before exploding shortly afterwards. His defeat will be announced via a sound and on-screen message to all players on the server. The last three players to damage the Horseless Headless Horsemann will be credited with killing him.