| Flare | |
| |
| Used by | |
The Flare is a secondary grenade in Quake Team Fortress. When the "grenade2" key is released, a flare is shot and will land on the first wall it hits. After that, it will begin to blink. After a few more seconds, it will illuminate the area around it for a few seconds, then disappear.
It is only used by the Sniper.
Team Fortress Classic[]
In Team Fortress Classic, the flare can only be used with certain mods, and must be bound to a key with the "flare" console command. It is deployed like other grenades, and the model used is that of a concussion grenade. Like the Quake Team Fortress flare, it will bathe the area around it in a yellow light for a few seconds that gradually fades, then goes out completely.
Tactics[]
The Flare is virtually useless in GL-QWTF as it does not lighten up an area as it does in ordinary QWTF.
Trivia[]
- It is the only grenade in QWTF that was not used in TFC and ETF.
- The Flare is a reskinned laser shot by the Enforcer enemy from Quake 1.
| Weapons in the Team Fortress series. | ||
| Insta-hit | Single Shotgun · Super Shotgun · Sniper Rifle · Automatic Rifle · Assault Cannon | |
| Projectile (non-explosive) | Nailgun · Super Nailgun · Tranquilizer Gun · Flamethrower · Railgun | |
| Explosives | Rocket Launcher · Grenade Launcher · Pipebomb Launcher · Incendiary Cannon · Detpack | |
| Melee | Axe · Crowbar · Knife · Bioweapon · Wrench · Umbrella · Eureka Effect | |
| Grenades | Frag · Concussion · Caltrop · Nail · Flash · Flare · MIRV · Napalm · Gas · EMP | |
