Team Fortress Wiki
Flare
Used by

Sniper


The Flare is a secondary grenade in Quake Team Fortress. When the "grenade2" key is released, a flare is shot and will land on the first wall it hits. After that, it will begin to blink. After a few more seconds, it will illuminate the area around it for a few seconds, then disappear.

It is only used by the Sniper.

Team Fortress Classic[]

In Team Fortress Classic, the flare can only be used with certain mods, and must be bound to a key with the "flare" console command. It is deployed like other grenades, and the model used is that of a concussion grenade. Like the Quake Team Fortress flare, it will bathe the area around it in a yellow light for a few seconds that gradually fades, then goes out completely.

Tactics[]

The Flare is virtually useless in GL-QWTF as it does not lighten up an area as it does in ordinary QWTF.

Trivia[]

  • It is the only grenade in QWTF that was not used in TFC and ETF.
  • The Flare is a reskinned laser shot by the Enforcer enemy from Quake 1.


Weapons in the Team Fortress series.
Insta-hit Single Shotgun · Super Shotgun · Sniper Rifle · Automatic Rifle · Assault Cannon
Projectile (non-explosive) Nailgun · Super Nailgun · Tranquilizer Gun · Flamethrower · Railgun
Explosives Rocket Launcher · Grenade Launcher · Pipebomb Launcher · Incendiary Cannon · Detpack
Melee Axe · Crowbar · Knife · Bioweapon · Wrench · Umbrella · Eureka Effect
Grenades Frag · Concussion · Caltrop · Nail · Flash · Flare · MIRV · Napalm · Gas · EMP